Character Animators who can work on films, video games and require a strong understanding of acting and directing in order to create believable, empathetic characters.
Responsibilities
- Excellent skills of key frame animation
- Constructed 3D rig and control groups using Maya(Unity engine) to support the animation team and provide them with highly flexible animation option and control
- Good understanding & follower of animation principles.
- Working on Biped, Quadruped Rigging with Blend shape
- Ability to create advance bone setups with AUTO CLAVICLE TWIST, ADVANCE ARM
- TWIST WITH IK FK SWITCH,
- Ability to create deformation rigs using Smooth Skin and the Maya deformers
- Good understanding & follower of animation principles
- Knowledge of latest 3D software (specially 3D Maya, 3Ds Max will be a plus) and design animation principles is a must.
- Have rich experience of character rigging setup
- Create high quality in-game animation and in-game cut scenes for mobile games.
The responsibilities of the Character Animator may include:
- Build and maintain high quality, high-performance animation rigs.
- Test rigged and animated models in unity 3d with the help of programmers
- Working from a brief from the Lead Animator regarding the characters to be animated
- Researching styles, genre and specifics of the project
- Creating 3D animations from sketches provided by designers
- Developing look and feel of character movements
- Ensuring character consistency
- Create Rig for character and animate
- Animating character mood, emotion, facial expressions, movement and behaviour
- Producing animations of scenes and sequences, providing options of character movement and behaviour
- Working to a tight schedule and delivering amendments to deadline
- Must have an experience in Gaming Field only
- Software and Other Tools
- Maya
- Blender
- Unity
- LightWave
- Motion Builder
- Unreal Engine